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The Last Night - Game Architecture Presentation

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28.09.2024 07:51
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00:28:56
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Описание

The Last Night is based on a vision: immerse the player in a relevant depiction of the future, via an open world seamlessly blending simulation & unique situations.

This mix of systemic & scripted content required to invest heavily into architecture & tools to support this vision, especially given that Unity, our engine of choice, isn’t really designed for open worlds.

Nicolas, Lead Programmer at Odd Tales, is presenting here a slice of the years of research & development that went into The Last Night, in this presentation originally made for the RGB Games Programming Conference in Switzerland.

Full blog post here:
https://oddtales.net/blog/2023-the-last-night-game-architecture

Nicolas Regnault
https://twitter.com/GhatSmith

_________

Wishlist The Last Night
Steam: https://store.steampowered.com/app/612400/The_Last_Night/

Keep an eye on the project and our inspirations:
Official Website: https://oddtales.net/
Discord: https://discord.gg/thelastnight
Reddit: http://www.reddit.com/r/thelastnight/
Instagram: https://www.instagram.com/oddtalesgames
Facebook: https://www.facebook.com/oddtalesgames
Twitter: https://twitter.com/oddtalesgames
Twitter: https://twitter.com/timsoret

© Odd Tales Ltd, 2024

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