Unity Visual Scripting: How to Instantiate Objects
Описание
In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I show you how to instantiate objects at runtime using Unity Prefabs.
TIMESTAMPS
00:10 Scratch Implementation Review
02:10 Scratch Blocks vs Unity Nodes
05:00 Creating the Target Spawner
07:30 How to Instantiate objects using Unity Visual Scripting
08:00 What is a Unity Prefab?
15:00 Using a While loop in Unity Visual Scripting
16:50 How to wait for seconds using Unity Visual Scripting
17:30 Coroutines in Unity Visual Scripting
20:00 Waiting for a random seconds
21:00 Generate random values in Unity Visual Scripting
23:35 Setting the Target positions with a random offset
32:00 Positioning the Target Spawners
35:00 Enabling the Target Spawner with a Custom Event
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PREVIOUS VIDEO
Shooting Moving Targets in Unity Visual Scripting | https://youtu.be/a4xEpwWUnLw
NEXT VIDEO
Reusing GameObjects with Prefabs in Unity Visual Scripting | https://youtu.be/BQXSK6wRIvk
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RESOURCES
Kenney Shooting Gallery Pack | https://www.kenney.nl/assets/shooting-gallery
Scratch Project | https://scratch.mit.edu/projects/725034136/
Unity Game | https://tomazsaraiva.itch.io/unity-from-scratch
Assets | ==TODO==
TOOLS
Scratch | https://scratch.mit.edu
Figma | https://www.figma.com
Unity | https://unity.com
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#unitytutorial, #unitybolt, #codingforkids
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My idea for this channel is to share my journey as a software developer.
I've been working as a developer for close to 10 years now. So although coming into this quite late I thought that I should give it a try anyway.
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