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Game middleware | Wikipedia audio article

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18.02.2024 03:14
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00:18:27
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Обучение

Описание

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Game_engine


00:00:50 1 Purpose
00:04:19 2 Components
00:04:34 2.1 Main game program
00:04:51 2.2 Rendering engine
00:06:30 2.3 Audio engine
00:07:15 2.4 Physics engine
00:07:39 2.5 Artificial intelligence
00:08:18 3 History
00:15:04 4 Game middleware
00:16:56 5 First-person shooter engines
00:18:05 6 See also



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SUMMARY
=======
A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games
or to aid in porting games to multiple platforms.

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