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00:11:44

Source SDK - Half-Life 2: Deathmatch Soundscapes

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22
Дата загрузки:
26.11.2023 03:50
Длительность:
00:11:44
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Видеоигры

Описание

To those of you who are building maps for Half-Life 2: Deathmatch, you may need some background sounds to your levels aka. soundscapes.

I have made this video it make it easier to hear a small preview of how they all sound and in which environment they are used.

Soundscapes with the type position in them use location specific sounds, which moves with the players location and angle to the soundscapes coordinates.

Soundscapes with the type direction use some sort of direction specific sounds, which are just sounds coming from or shifting direction based on the players angle to the environment based on the soundscape.

DSP stands for Digital Signal Processor and are audio effects such as echoes, which can be either left alone for the game to automatically calculate based on the envionment the player is in or set by soundscapes with the use of preset DSP type values. Some soundscapes may be excluded because they are either too quiet, may not work correctly or something else. Those soundscapes excluded are listed below.

Listen with headphones for clearer details

For more information about soundscapes:
https://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes
https://developer.valvesoftware.com/wiki/Soundscapes
https://developer.valvesoftware.com/wiki/DSP

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Soundscape sections in order:

00:00 - streetwar
09:50 - labs
11:05 - strike

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Excluded soundscapes:

none

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I do not claim to own any of the copyrighted material used in this video.

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