Godot 4 C# Tutorial #1 - Save / Load / Delete System
Описание
Godot 4 C# Tutorial #1 - Save / Load / Delete System
I cover how to autoload a C# script in godot, setup two classes for saving and loading data as well as GameMaster to control it.
Video Links:
Github Repo: https://github.com/VidyaGameMaka/godot4tutorial/
CSProj Snippett: https://github.com/VidyaGameMaka/godot4tutorial/blob/main/Tutorial1/CSProjsnippett.txt
GameMaster.cs: https://github.com/VidyaGameMaka/godot4tutorial/blob/main/Tutorial1/Tutorial1/Scripts/GameMaster.cs
GameData.cs: https://github.com/VidyaGameMaka/godot4tutorial/blob/main/Tutorial1/Tutorial1/Scripts/GameData.cs
PlayerData.cs: https://github.com/VidyaGameMaka/godot4tutorial/blob/main/Tutorial1/Tutorial1/Scripts/PlayerData.cs
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00:00 - Introduction
02:55 - Starting Godot Project
04:17 - Choosing Code Editor
04:57 - Generate .CS Project File
07:03 - Creating GameMaster and Data Scripts
08:59 - Creating and Saving the First Scene
09:35 - Autoloading Scripts
10:00 - Autoloaded GameMaster Example
11:12 - Defining the Main Scene
11:36 - Setting Game Display Settings
12:28 - Copy Code from GIT Repo into the Project
16:44 - JSON Conversion of Class Example
19:49 - Code Challenge Try you own data type
20:53 - Copy GameMaster.cs from github
21:24 - GameMaster Explanation
36:45 - Outro
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