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Rendering in 3D (SFML and C++)

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Operating System Overload
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29
Дата загрузки:
09.10.2024 19:13
Длительность:
00:01:07
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Лайфстайл

Описание

Unlike raycasting (https://youtu.be/LET998Tl5MA), this stores vertices on the shapes and uses their calculated distance to render them as a convex shape on the screen.

This is much faster than raycasting and allows for easier application of textures.

Uses ideas from https://youtu.be/huMO4VQEwPc, but translated into SFML and C++.

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