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00:08:14

Unreal Engine Landscape Performance: Shader Complexity vs Triangle Count (with LOD Distribution)

Аватар
Игровые Захваты и Осады
Просмотры:
31
Дата загрузки:
26.10.2023 10:49
Длительность:
00:08:14
Категория:
Технологии и интернет

Описание

Usually, with Unreal Engine landscapes, we try to optimize shader complexity. Usually, we do that by removing features in the landscape material. But, there's a much better way.

* Get OpenLand: https://bit.ly/unreal-openland
* OpenLand & Material Quality Level Switch: https://bit.ly/3gqCFX1
* Join Our Discord: https://discord.gg/DK9cMn9eFV

0:00 Intro
0:40 Enable Some Stats
1:37 Optimize for Shader Complexity
2:38 Reduce Tris using LOD Distribution
4:11 More on Reducing Triangles
5:22 What's happening with LOD Distribution
7:39 Finally

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