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00:12:13

How to make a Minecraft name-dependent item model texture pack 1.19+

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Дата загрузки:
30.10.2023 16:36
Длительность:
00:12:13
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Разное

Описание

Basically, a tutorial where Minecraft player/pack maker ShadowStrength teaches you how to rename items to change their models or textures depending on their name
This requires Optifine or the Optifabric mod to make, or else it MIGHT not work
I believe you replace the Optifine folder with Mcpatcher if you're doing earlier versions
If you have any questions feel free to ask me (except the texture pack reload)
---Downloads---
Optifine: https://www.optifine.net/downloads
Optifabric: https://www.curseforge.com/minecraft/mc-mods/optifabric
Fabric: https://fabricmc.net/use/installer/
Blockbench: https://www.blockbench.net/downloads
Texturepack base: https://www.mediafire.com/file/fn0oje7y7p1o51y/My_Texture_Pack.zip/file

---Code---
Item:
type=item
items=minecraft: (Whatever item you're replacing)
nbt.display.Name=ipattern:*(Whatever name you are going to rename)*
texture= (Your texture file)

Bows/Crossbow:
type=item
items=minecraft: (bow/crossbow)
nbt.display.Name=ipattern:*(Whatever name you are going to rename)*
texture.bow_standby= (Your texture file)
texture.bow_pulling_0= (Your texture file)
texture.bow_pulling_1= (Your texture file)
texture.bow_pulling_2= (Your texture file)

Item Model:
type=item
items=minecraft: (Whatever item you're replacing)
nbt.display.Name=ipattern:*(Whatever name you are going to rename)*
model= (Your model file)

Bow/Crossbow Model:
type=item
items=minecraft: (bow/crossbow)
nbt.display.Name=ipattern:*(Whatever name you are going to rename)*
model= (Your model file)
model.bow_pulling_0= (Your model file)
model.bow_pulling_1= (Your model file)
model.bow_pulling_2= (Your model file)

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