Maximo: Ghosts to Glory (PS2) Gameplay
Описание
This is Gameplay for Maximo: Ghosts to Glory on the Playstation 2. Maximo got a ton of media attention when it first came out. When gamers, and the gaming media found out that an American branch of Capcom was developing a Spiritual successor to Ghoul 'n Ghosts for the PS2, gamers took notice. Well, the gaming media surely took notice.
Maximo does a great job of bringing the classic feel of Ghouls 'n Ghosts/Ghosts 'n Goblins into the 3D realm of gaming. It's atmosphere and music in particular will resonate with fans of the classic series, while being as enjoyable for new fans as well.
Maximo also keeps the tradition of tough gameplay alive and well. Some levels you feel like you fight through and accomplish your goal, other levels you feel like you merely survived. While not as tough, or as cheep as games like Ninja Gaiden, Maximo still offers a good challenge for gamers willing to give it a try. It offers it's share of cheepness as well.
There are some poor design choices, purposely added to the game that may turn some gamers off.
In order to save your game, you have to buy a save with the gold coins you earn. I understand the concept behind this choice, but if you have to get up and leave really quickly, this means that you cannot just simply save your game, and leave. If you do not have the right amount of coins, you are not even able to save the game, meaning, you may have to lose your progress to go somewhere, forcing you to replay several tough levels in the game.
Maximo, also lacks the ability to grab ledges. A simple mechanic in all platfom games that saves the player from many would-be deaths. Maximo requires precision jumping, but, if you remember, Ghouls 'n Ghosts, they also required precise timing on your jumps as well. However, it will lead to many frustrating deaths in Maximo.
Having a semi-fixed camera system, with a slow turn around as well will also lead to many blind jumps as well.
The game also uses lives and a continue system, meaning it is possible to have a game over in this game. If you lose all your lives, and do not have enough "death coins" to buy a continue, then it is game over. Again, this is something you don't have to worry about if you do well at the game, but in a game where even the hub-world has tough enemies trying to kill you, it seems like a bad design choice, made on purpose in order to keep the tradition of tough gameplay alive. I have no doubt that some gamers will hate that addition.
However, despite it's flaws, Maximo is still worth a look. It has fallen into the category of games that time forgot, and if you like Maximo: Ghosts to Glory, check out it's even more forgotten sequel, Maximo vs the Army of Zin.
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