UE5 - Survival Interactable Procedural Nature Ecosystem
Описание
Download link: https://www.unrealengine.com/marketplace/en-US/product/survival-interactable-procedural-nature-ecosystem
Survival Interactable Procedural Nature Ecosystem is a special pack for Unreal Engine 5 designed to help developers and game artists, procedurally create huge open world landscapes populated with choppable trees and rocks ready to be mined by the player. This is why, this pack is perfect for any survival game but can also be used for any other type of game where procedural nature is required. Using this pack, the player will be able to chop/cut any tree spawned by the trees procedural foliage spawner and also will be able to mine/break any rock spawned by the rock procedural foliage spawner. The tree or rock become interactable, only after the player decide to interact with it and this is why everything is very well optimized and game ready even for huge landscapes with thousands and even hundreds of thousands of instances. In order to interact with the trees or stones, you will have to use the character from this pack (which is a modified version of the first person character template ). If you want to use your own character, you will have to copy paste the blueprints from my character to yours. With some basic knowledge of blueprints programming, you will be able to adapt your own character to cut trees and mine rocks. If you choose to do that, please use my character as an example and if you choose to use my character then everything should work out of the box.
Because of the smart setup you can use this pack without the ability to interact with foliage and rocks. (if you choose this, you will have to delete from the character, the code responsible for interaction - chopping trees and mining rocks). This is why, this pack can be used for any type of outdoor environment (open world, small map, survival game, regular game, etc).
The pack come with a intelligent landscape auto material with 10 layers which will allow you to paint grass, stone, wet mud, forest floor, rocky ground etc. The first layer of the landscape auto material will automatically adapt and paint your landscape. It will work with any type of landscape you might have (heightmap import or created with Unreal Engine 5 sculpting tools, etc). The landscape auto material comes with automatic foliage (grass) and you can customize your landscape by using more than 50 parameters: brightness, tiling, brightness variation, slope variation angle, specular amount and many others.
Using the Material Parameters Collection you can modify the wind speed and intensity of the foliage so everything is designed for speed and performance.
The pack comes with 2 example maps, each one having a surface area of 100 square km and 4k resolution heightmap. The heightmaps are created from Digital Elevation Models (with 1 meter horizontal precision) from a real-world terrain from USA. Because of this, the landscapes are perfect copies of a real world terrain preserving the scales and everything
USA real-world heightmaps download: https://www.unrealengine.com/marketplace/en-US/product/8k-usa-heightmaps-part-2
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