Using Real-World Heightmap Data in Unreal - Building Worlds In Unreal - Episode 15
Описание
In this video we take a look at three tools for finding and acquiring heightmap data from real-world sources. Instead of hand-painting height maps, the goal is to find height map data that represents real-world locations, and bring that into Unreal so that we get realistic-looking landscapes without all of the work of hand-sculpting them. #UnrealEngine #Landscape #Heightmap
Here's the previous episode introducing this new series of videos on proceduralism:
https://youtu.be/uaJB3Pz3Wd8
And here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lHwqv_PmXAdedT2SH1qeRqK
Unreal Documentation on Heightmap Formats
https://docs.unrealengine.com/en-US/BuildingWorlds/Landscape/Custom/#heightmapformats
https://docs.unrealengine.com/en-US/BuildingWorlds/Landscape/TechnicalGuide/#recommendedlandscapesizes
Google Earth used for Location Scouting:
https://www.google.com/earth/versions/
Terrain.party for downloading data up to 8 meters per pixel
https://www.terrain.party
Tangram Heightmapper
https://tangrams.github.io/heightmapper/
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Learn more!!
https://www.youtube.com/watch?v=eA4T1BiLvoo
https://www.youtube.com/watch?v=2qxjXJuxRuI
https://www.youtube.com/watch?v=Vk40VyOiG8Y
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Still Young
https://www.youtube.com/watch?v=V6Tbi_MMIjQ
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