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Third Person Controller Template - Godot Souls-like tutorial

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JavaScript Оптимизация
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41
Дата загрузки:
03.12.2023 13:11
Длительность:
00:11:24
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Описание

UPDATED VERSION AVAILABLE ON THE GODOT ASSET LIBRARY

Link to code:
https://github.com/pemguin005/Third-Person-Controller---Godot-Souls-like

This is a Dark Souls and Bloodborne inspired controller code template for the Godot game engine. It's very 'drag and drop' and modular using finite state machine style logic to control animations and actions. It's intention was to allow for easy imports of your own characters and animations so you can stop wasting time on controllers and physics and get back to making games.

Inspiration and code borrowed from the following projects and videos.
3rd Person camera - https://godotengine.org/asset-library/asset/686
3rd Person physics - https://www.youtube.com/watch?v=rGd-B6heyKs&list=PL35yqmsJzxjuRPcdpvXDWy5ahvk5dFpbV&index=17
State Machine Advance Conditions concept - https://www.youtube.com/watch?v=Lxx6M1AQVeU&list=PLJJ-tyPiN1L_1btGOeguQcdh57s9t9dfx
Mixamo animations - https://www.mixamo.com/
Mixamo Animation merger into GTLF - https://nilooy.github.io/character-animation-combiner/?fbclid=IwAR3XS459MXdE4LOY4ufu_ywR0RJCFaYF0zIR02zmR1j_30MCNTZKpWLKA6E

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