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Video game addiction | Wikipedia audio article

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Социальные Сети и Студии
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35
Дата загрузки:
08.05.2024 01:09
Длительность:
00:41:01
Категория:
Обучение

Описание

This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game_addiction


00:01:31 1 Causes
00:04:37 2 Diagnosis
00:04:46 2.1 American Psychiatric Association
00:08:45 2.2 World Health Organization
00:12:06 3 Treatment
00:12:43 3.1 Support groups
00:13:32 3.2 China
00:14:13 3.3 Netherlands
00:14:43 3.4 United States
00:15:13 3.5 Canada
00:15:31 3.6 Australia
00:15:48 3.7 United Kingdom
00:16:10 4 Public concern and formal study
00:24:11 4.1 General critiques on addiction research
00:25:53 4.2 Connection with physical health
00:26:50 4.3 Media coverage
00:29:44 4.4 Parental concerns
00:30:54 4.5 Governmental concern
00:33:03 5 Deaths
00:33:43 5.1 China
00:35:04 5.2 Taiwan
00:35:34 5.3 South Korea
00:36:34 5.4 Vietnam
00:37:14 5.5 United States
00:39:59 5.6 Philippines
00:40:19 6 In popular culture



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SUMMARY
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Video game addiction (VGA) has been suggested by some in the medical community as a distinct behavioral addiction characterized by excessive or compulsive use of computer games or video games that interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life.In May 2013, the American Psychiatric Association (APA) declined to include video game addiction in the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders, concluding that there was insufficient evidence to include it as an official mental disorder. However, proposed criteria for "Internet Gaming Disorder" were included in a section called "Conditions for Further Study." The World Health Organization included "gaming disorder" within the 11th revision of its International Statistical Classification of Diseases and Related Health Problems as of June 2018.
While Internet gaming disorder is proposed as a disorder, it's unclear how much this disorder is caused by the gaming activity itself, or whether it is to some extent an effect of other disorders. Contradictions in research examining video game addictiveness may reflect more general inconsistencies in video game research. For example, while some research has linked violent video games with increased aggressive behavior other research has failed to find evidence for such links.

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