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The State Pattern (C# and Unity) - Finite State Machine

Аватар
Кotlin Инструменты
Просмотры:
26
Дата загрузки:
02.12.2023 01:49
Длительность:
00:10:04
Категория:
Фильмы

Описание

The state pattern is a programming pattern that is also known as a Finite State Machine or FSM is a pattern that can be very useful for systems with a small to a medium number of distinct states or behaviors. The pattern can help to clean up and make it very clear exactly WHAT code is running.

Game Programming Pattern Book (affiliate): https://amzn.to/315mVBg

Blog Post on State Pattern: https://onewheelstudio.com/blog/2020/6/16/the-state-pattern

Project Files: https://github.com/onewheelstudio/Programming-Patterns

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My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production

Timecodes
Intro 0:00
Project Description 0:50
Programming with IFs 1:10
State Pattern Simple 2:04
State Pattern Class-Based 5:03
Final Thoughts 8:52
Outtakes 9:52

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#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern #finitiestatemachine #fsm

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