Город МОСКОВСКИЙ
00:23:34

Integrating ImGui | Coding a 2D Game Engine in Java #17

Аватар
Котлин Кодер
Просмотры:
24
Дата загрузки:
02.12.2023 01:32
Длительность:
00:23:34
Категория:
Обучение

Описание

Join the Discord: https://discord.gg/4tHeAkxNg7

In this tutorial I discuss how to integrate ImGui into our current project. I also briefly go over an alternative repository to use if you would like to use Maven, and discuss some workarounds if you would like to use a precompiled JAR. I first talk about the difference in the retained mode paradigm and the immediate mode paradigm. Then I show how we can import the Java port to ImGui using Gradle. After we have the library imported, I talk about how we can use the example on the Github repository to set up our own ImGui layer. We finally get the demo window showing, and leave further considerations for future tutorials.

If you decide to use Kotlin Graphics, remember that you will have to include the Kotlin runtime in your build, and I also had to include this uno-sdk in my build to get it working. The uno-sdk issue is discussed here: https://github.com/kotlin-graphics/imgui/issues/112

Maven POM Example: https://github.com/codingminecraft/MarioYoutube/blob/4630d1c94fca9ddef5b35a215ecc60647096cdfd/pom.xml
SpaiR Repository: https://github.com/SpaiR/imgui-java/tree/v1.76-0.9
Kotlin Graphics Repository: https://github.com/kotlin-graphics/imgui

Retained Mode vs. Immediate Mode: https://games.greggman.com/game/rethinking-ui-apis/
Casey Muratori on ImGui: https://caseymuratori.com/blog_0001

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/bee78af5f3334aa8289d8934c54b110d975e2006

---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music

Рекомендуемые видео