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O3DE and Blender: Create and import your 3D model (fbx) with separate materials

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Дата загрузки:
24.02.2025 06:57
Длительность:
00:04:18
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Технологии и интернет

Описание

Adding your own 3D objects, with the help of Blender, into your Open 3D Engine (O3DE). This time, I split the object into distinct parts so each partition can have a different and distinguishable material. You can then choose to use the materials that are included in the imported .FBX file or change them in-game.

Consider reviewing these Blender 3D videos, since this is based on their approach, and then I adapted it.

Creation of barrels with Blender:
@DeepakGraphics11
https://www.youtube.com/watch?v=Mq14kGPdhwg&list=LLD7tY2vUDoSbnM1xFzFiRwQ&ab_channel=DeepakGraphics
@AbeLeal3D
https://www.youtube.com/watch?v=XhGmb2_g-hs&list=LLD7tY2vUDoSbnM1xFzFiRwQ&index=4&ab_channel=Abe_Leal3D

Materials from:
https://polyhaven.com/a/wood_table_worn
https://polyhaven.com/a/green_metal_rust

Tools:
https://o3de.org/
https://www.blender.org/

Music:
as you fade away - NEFFEX @neffexmusic

Do not send any attachments. For any copyright infringement or dispute please contact razord.myth@protonmail.com

#o3de #open3dengine #blender #gameengine

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