Unity Render Textures & Tessellation Shader - GameDev with Imphenzia
Описание
This is a LIVE STREAM with Unity Game Development. We're using render texture, particle systems, and tessellation shader to realtime deform geometry. VERY useful for effects like snow imprints, water rippling effects, crater impacts, footprints in sand, lava flow, etc. Welcome!
Support me on Patreon where you can download this very blend file as a tutorial tier patreon:
https://www.patreon.com/imphenzia
My Instagram:
https://www.instagram.com/imphenzia/
Line War -- Wishlist now :)
https://store.steampowered.com/app/1309610/Line_War/
My web site:
https://www.imphenzia.com
Twitter:
https://twitter.com/imphenzia
My Itch.Io page with all my Ludum Dare games:
https://imphenzia.itch.io/
Imphenzia Discord server invite:
https://discord.gg/sR7pZ4B
Imphenzia Merch:
https://teespring.com/stores/imphenzia
My Twitch Channel:
https://twitch.tv/imphenzia
Download the palette textures used in this video:
https://www.dropbox.com/s/c0ovy2342h91fxo/ImphenziaPalettes.zip?dl=0
In-depth learn how Low Poly Modeling in Blender:
https://www.youtube.com/watch?v=1jHUY3qoBu8
Blender settings video (shiny borders):
https://www.youtube.com/watch?v=BlxiCd0Upg4
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.
I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
Thanks a lot for watching and sharing my videos :)
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