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[Godot Forums] Using get_overlapping_bodies in the Physics Step

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Уникальные примеры на JS
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Дата загрузки:
03.12.2023 07:45
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00:00:49
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Описание

This was a quick test to see if taking get_overlapping_bodies out of my physics step would be slow than keeping an array of all the bodies on a belt and updating that array each time a body enters or leaves a conveyor's area.

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