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00:01:35

OpenGL 4.6: GPU-based frustum culling and discrete LOD selection

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Цифровое рандеву
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26
Дата загрузки:
18.02.2024 03:45
Длительность:
00:01:35
Категория:
Животные

Описание

drawing 11 x 11 x 11 = 1331 space ships with more than 5 million faces in about 10 ms. frustum culling and discrete LOD selection done by a compute shader. rendering all space ships in a single draw call using "indirect rendering"

Example space ship:
"Argon Nova" (from the game X3 Terran Conflict)

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