Render 1 Million Objects with Shader Graph and Unity
Описание
Render 1 Million Objects with Shader Graph and Unity.
We leverage Graphics.DrawMeshInstancedIndirect and make it work in Shader Graph, which is not supported by default.
Links for Community:
Patreon: https://www.patreon.com/kdsmmorpg
Discord: https://discord.gg/GjcuUfUny7
Github: https://github.com/KDSBest/Render1MillionObjectsWithUnityAndShaderGraph
LinkedIn: https://www.linkedin.com/in/kevin-setiono-18b86a120/
Links for PC Setup:
Unity Engine: https://unity.com/
Visual Studio 2019: https://visualstudio.microsoft.com/de/downloads/
Docker Desktop with Kubernetes Support: https://birthday.play-with-docker.com/kubernetes-docker-desktop/
Cosmos DB: https://docs.microsoft.com/en-us/azure/cosmos-db/local-emulator?tabs=cli%2Cssl-netstd21
Azure Storage Emulator: https://docs.microsoft.com/en-us/azure/storage/common/storage-use-emulator
Redis as Windows Service: https://github.com/dmajkic/redis/downloads
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