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F-Zero X (N64) - Let's Play 1001 Games - Episode 732

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Hidden Gems
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92
Дата загрузки:
15.05.2024 22:48
Длительность:
00:49:49
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Видеоигры

Описание

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💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908

I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

F-Zero X
from https://en.wikipedia.org/wiki/F-Zero_X

F-Zero X[a] is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online, featuring online multiplayer.

It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played.

Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail.

In mid-1996, during Mario Kart 64 development, Shigeru Miyamoto said he planned a sequel to F-Zero for the Nintendo 64.[13][14] Initially titled "F-Zero 64", Famitsu magazine revealed the project in mid-1997.[15] Tadashi Sugiyama and Shigeru Miyamoto served as director and producer, respectively. Taro Bando and Hajime Wakai served as composers.[16] Several key Wave Race 64 programmers including the lead programmer made up the in-house development team.[1] Developed by Nintendo EAD,[17] it is a sequel to the original F-Zero (1990),[15] and is the first F-Zero installment with 3D graphics.[17] The game debuted at the Nintendo Space World event on November 20, 1997, publicly playable for the first time.[18][19] IGN reported this version was 60% complete and consistently ran at 60 frames per second. That frame rate goal required developers to minimize background detail, texture detail, and polygon count on vehicles which reduce as they pass. They noted that "[tracks] hide most of the limited backgrounds with their girth and undulating nature which block out almost everything else."[18] Fogging effects are used to hide background shortcomings such as where the sky and ground meet.[7]

The soundtrack includes remixes from its predecessor.[20] The ROM cartridge size necessitated data-saving optimizations,[citation needed] including a half-sized monaural soundtrack and real-time stereo ambient effects.[1] Some of its music is included in two soundtrack CDs. The F-Zero X Original Soundtrack was released on September 18, 1998, with 29 musical tracks.[21] The F-Zero X Guitar Arrange Edition was released on January 27, 1999, with ten guitar arrangements.[22] The game was released in Japan on July 14, 1998,[2] but its North American release suffered a three-month delay due to Nintendo's policy of evenly spacing the release of first-party games.[1][23] It was released in North America on October 26,[24] in Europe on November 6,[5] and in China for the iQue Player on February 25, 2004.[25] It was re-released on the Wii and Wii U Virtual Console in 2007[26][27] and around 2016,[28] respectively. This was Europe's 100th Wii Virtual Console game.[29] A March 2022 re-release to Nintendo Switch Online Expansion Pack members has a 2 to 4-person online multiplayer mode.[30]

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