3DMark 99 MAX 1999 3D-Benchmark and Demo by Futuremark
Описание
3DMark 99 MAX was Futuremarks 1999 state-of-the-art 3D-Benchmark for graphics accelerators. The video was captured on a Radeon X600 due to this cards ability to both deliver a constant framerate of 60 fps while capturing as well as faithfully rendering the 16 bit surfaces, which todays' (2011) state-of-the-art accelerators cannot do. Due to changes in the Raster Backends (ROPs) there's heavy color-banding in 16 bit mode while alpha-blended surfaces appear.
Some of the game tests' highlights according to Futuremark include:
Game Test 1
* Duration: 18 seconds
* Textures in scene: 3.3MB (with mip-maps, 16bit)
* Geometry (vertices):
Total in Scene: 15700
Average in Viewcone: 10200
* Geometry (triangles):
Total in Scene: 19342
Average in Viewcone: 8720
* Direct3D features used:
- Trilinear filtered texture mapping
- Diffuse gouraud shading
- Vertex Fog
- Additive Alpha Blending
- Multiplicative Alpha Blending
- Alpha Blending and Vertex Fog
Game Test 2:
* Duration: 20 seconds
* Textures in Scene: 4.7MB (with mip-maps, 16bit)
* Geometry (vertices):
Total in Scene: 19400
Average in Viewcone: 8100
* Geometry (triangles):
Total in Scene: 20400
Average in Viewcone: 8500
* Direct3D features used:
- Trilinear filtered texture mapping
- Multitexturing (if available on the hardware)
- Additive Alpha Blending
- Alpha Blending
- Texture and Additive Alpha
- Texture and Multiplicative Alpha
- Diffuse gouraud shading
* Uses exit technology for visibility optimization.
Additionally, here are the scene parameters for the CPU speed test that is also part of 3DMark 99 Max:
* Geometry (vertices):
Total in Scene: 25300
* Geometry (triangles):
Total in Scene: 40800
* Lights (diffuse point lights):
Total in Scene: 12
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