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FLAX ENGINE Tutorial #06 : WOLFENSTEIN 3D Retro FPS | PART III - ENEMY IMPLEMENTATION

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Дата загрузки:
29.10.2023 03:54
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00:33:49
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Видеоигры

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FLAX ENGINE Tutorial #06 : WOLFENSTEIN 3D Retro FPS | PART III - ENEMY IMPLEMENTATION

In this video, we are going to start implementing the enemy, with its structure, logic, and sprites.

Since we are dealing with 2D Sprites, there is an added complexity associated with the fact that we need to integrate the UI system with the enemy object, find a way to animate the enemy, and finally, choosing the right sprite to show depending on the relative position of the player to the enemy as to make it appear to be in 3D.

The sprites for the guns can be downloaded from:
https://game-developers.org

The textures and sprites that will be using in this tutorial can be donwloaded from:
http://www.wolfenvault.com/files/resources/ffgraphics.zip

The player script from the Physics Tour Sample can be downloaded from:
https://github.com/FlaxEngine/FlaxSamples/blob/master/PhysicsFeaturesTour/Source/PhysicsFeaturesTour/PlayerScript.cs


The source code for the tutorials will be made available on our webpage
https://game-developers.org

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FLAX Engine, is an open-source, cross-platform game engine designed for wide target of people interested in making 3D games and don´t always have coding skills.


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https://flaxengine.com/download/

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