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00:39:40

Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

Аватар
Питон: эра кодовых перемен
Просмотры:
23
Дата загрузки:
02.12.2023 11:57
Длительность:
00:39:40
Категория:
Технологии и интернет

Описание

In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick way to import Object files from 3D modelling software.

Source: https://github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Engine3D

Discord: https://discord.gg/WhwHUMV
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9

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